Re: Team Balancing...
Unreal Tournament 2k4
Thread Starter: robster_craws
Started: 04-13-2006 8:15 AM
Replies: 4

The whoShack Forums » Servers » Unreal Tournament 2k4 » Re: Team Balancing...
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  13 Apr 2006, 8:15 AM
robster_craws is not online. Last active: 08/03/2010 10:08:54 PM robster_craws



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Joined on 01-31-2005
The whoShack
Posts 162
Team Balancing...
Hi guys,

If it seems that the teams are kinda balanced over the next week or so, it is because I am trying out a new team balancer mutator I am working on.

Because I am limited in my available resources (ie players), I turn to the next best thing, you guys on the server.

I appreciate your patience, and I think in the end this team balancer will make alot of people happy.

Thanks
rc


  
  14 Apr 2006, 10:02 AM
robster_craws is not online. Last active: 08/03/2010 10:08:54 PM robster_craws



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Joined on 01-31-2005
The whoShack
Posts 162
Re: Team Balancing...
Hi All,

I have a new version out on the server - Beta 2.  If it spawns a download for any of you joiningup for the first time, please let me know here.  This is a server side mut, and you should be downloading it...  Anyway, let me know please if this happens.

And for those of you who are trying it out, here are 2 cool mutate functions you can try out....

mutate teams
Balances the teams

mutate skills
Provides a listing of current players and their respective skill scores.

Please feel free to try these 2 out, I would really like some feedback on this, and how it works.  If you do provide me with something not working, please give me lots of details (such as who was on each team, players and bots on each team, and specifically what you did.

There is only so much that one person can do by themselves for a team balancer mod (lol).  If there is another server out there that is interested in trying out this mutator, please e-mail me robster_craws@whoshack.com.  What I am specifically looking for is a server that is usually full and has balancing issues already. If you don't have many people coming to your server, then you should wait until the official release.  Also, you need to know how to setup mutators correctly, and be willing to provide me with useful feedback.

If you fit this bill, it would be greatly appreciated!  Let me know!

Thanks
rc










 
    
  16 Apr 2006, 6:05 PM
BlockHead is not online. Last active: 04/05/2008 2:34:11 PM BlockHead



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Joined on 02-02-2006
mission viejo, ca. u.s.a.
Posts 37
Re: Team Balancing...
send me what ya got rc,
 i have been having an issue with team balance as long as i can remamber, and the skill factor thing isan extra bonus that would come in handy for the nuubs on my server as well.
also on another note check out the screens of my up and comming map:

http://poweredbygas.net/forums/viewtopic.php?t=251

 i started it last night, and i am working on it today so a beta will be comming shortly!!




  
  17 Apr 2006, 7:53 PM
robster_craws is not online. Last active: 08/03/2010 10:08:54 PM robster_craws



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Joined on 01-31-2005
The whoShack
Posts 162
Re: Team Balancing...
Hi, 
I am still working out the bugs on it, but hopefully I can get you something soon.

You map looks really cool, and as usual it will be alot of fun! :)

rc


 
    
  18 Apr 2006, 7:34 AM
robster_craws is not online. Last active: 08/03/2010 10:08:54 PM robster_craws



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Joined on 01-31-2005
The whoShack
Posts 162
Re: Team Balancing...
Hi All,

I have sent you guys beta3 of the balancer.  If anybody wants to download and try it out, it is here:

www.whoshack.com/files/ut2k4/mutators/SkillBalancerV1Beta3.rar
www.whoshack.com/files/ut2k4/mutators/SkillBalancerV1Beta3.txt

Just remeber that this is still a work in progress, and hasn't been really tested for a larger audience.

If you do have it running on your server, please let me know so I can come and check it out.

Thanks
rc



  
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